It appears that for some listeners there has been a small disconnect between what we were trying to say on the podcast and the impression they were left with. I wanted to make a quick post concerning one specific thing.
What Jim and I perhaps did not express well was the levels to which we have worked to get the game to play like the fluff. Also, the number of people with whom the topic was discussed before on on air. It seemed to us to be one of those universal experiences that no one ever really connected the dots on.
It had dawned on me as the result of a discussion about how over the last 25 years 40K has become a much more contentious and competition based game. Over the years as a historical player even though we all love to win and try hard to do so we none the less rarely to never have the kind of constant arguments or if I do not win the game failed for me results.
In my experience, and the opinion of many of those to whom I have spoken , it is because historical gaming is a more fully formed experience. Meaning that your pleasure draws from many different places.
What seems to have happened with 40K, and is increasingly unnecessary thanks to Black Library, is that the game is a win or do not proposition with the level of enjoyment very dependent upon that out come. What Jim and I have said in the podcast, and have failed to convey in some cases, to get across is that a game designed to reflect on the table the universe from which the troop types are drawn will give a much richer experience.
Now, and maybe this is your case, you might have a group of close friends with whom you play and with who you have a lot of pleasure of camaraderie etc. That is great if it is the case. However it would be really great to be able to play a game and see on the table the kind of interactions you see all the time in the universe and novels.
We have taken note that with out making major changes or GM'ing the game to the point of altering it you cannot recreate the world of 40K on the table top with the out of the box or codex version provided by GW.
That is a terrible terrible shame and a lost opportunity by GW. The ability of the community to experience the game in a way that is more compllete and less competition only based should always be a desired outcome.
-STUCARIUS-