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Saturday
Apr282012

Just a little Podcast Rambling

It appears that for some listeners there has been a small disconnect between what we were trying to say on the podcast and the impression they were left with. I wanted to make a quick post concerning one specific thing.

What Jim and I perhaps did not express well was the levels to which we have worked to get the game to play like the fluff. Also, the number of people with whom the topic was discussed before on on air. It seemed to us to be one of those universal experiences that no one ever really connected the dots on.
It had dawned on me as the result of a discussion about how over the last 25 years 40K has become a much more contentious and competition based game. Over the years as a historical player even though we all love to win and try hard to do so we none the less rarely to never have the kind of constant arguments or if I do not win the game failed for me results.
In my experience, and the opinion of many of those to whom I have spoken , it is because historical gaming is a more fully formed experience. Meaning that your pleasure draws from many different places.
What seems to have happened with 40K, and is increasingly unnecessary thanks to Black Library, is that the game is a win or do not proposition with the level of enjoyment very dependent upon that out come. What Jim and I have said in the podcast, and have failed to convey in some cases, to get across is that a game designed to reflect on the table the universe from which the troop types are drawn will give a much richer experience.
Now, and maybe this is your case, you might have a group of close friends with whom you play and with who you have a lot of pleasure of camaraderie etc. That is great if it is the case. However it would be really great to be able to play a game and see on the table the kind of interactions you see all the time in the universe and novels.
We have taken note that with out making major changes or GM'ing the game to the point of altering it you cannot recreate the world of 40K on the table top with the out of the box or codex version provided by GW.
That is a terrible terrible shame and a lost opportunity by GW. The ability of the community to experience the game in a way that is more compllete and less competition only based should always be a desired outcome.
-STUCARIUS-

 

 

Wednesday
Apr252012

TCP Podcast #6 " A Stinking Pile of Mess"

In this episode Jeff and Jim really throw themselves into the lions den and tackle the "Broken Codex". Things get pretty heated as they tell it like it is when it comes to the only aspect of GW that is not excellent.

 

 

TCP Podcast #6 " A Stinking Pile of Mess"

Tuesday
Apr102012

TCP Podcast #5 "You Will Know My Fear"

In this episode Jim attacks Jeff in a vicious and unwarranted slander of his opinion concerning the greatest Marine Special Rule “They Shall Know No Fear”. Also, discussed when Jeff was not weeping, Some ideas on painting, the lack of co-ordination in producing and testing products at Games Workshop and oh yeah....The main topic of “What 10 things do you hope to see int eh new Chaos Codex”. Enjoy!....and....Jeff is accepting condolence cards.In lea of sympathy Forge World gift cards will be accepted.......


TCP Podcast #5 "You Will Know My Fear"

Thursday
Apr052012

TCP Podcast #4 When I wish upon a TYRANID INFESTED CHAOS PERVERTED STAR

In Episode 4 the boys delve into yet more Forge World goodness and tell listeners and the GW Studio what changes they would really like to see made in the 6th Edition of 40K

 

TCP Podcast Episode #4

Sunday
Apr012012

TCP Podcast #3 "Why can 40K the Game not be like the 40K The Universe?"

In this episode Jeff and Jim discuss their progress on both The Soul Reapers and The Imperial Fist Codices. We talk a little about different hobby and painting techniques we have been using. Jeff reveals a secret painting technique for both yellow and preserving your figures. The they get down to brass tax and talk about how 40K the Game cannot create an experience like the one you have when reading Black Library novels or other pieces of background lore and fluff. Of course the dynamic duo then go into some of the possible ways of modifying the game so you can start having a more cinematic and complete experience when at the table top.


TCP Podcast #3 "Why can 40K the Game not be like the 40K The Universe?"